mount_vfs_model_path	(current_mod_path.."/Shapes/")

mount_vfs_texture_path  (current_mod_path.."/Textures/Range_Target.zip")



GT = {};

set_recursive_metatable(GT, GT_t.generic_stationary)

set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC);

GT.chassis.life = 1000



GT.visual.shape = "Tac_Strafe_Soft"

GT.visual.shape_dstr = "Tac_Strafe_Soft"

GT.CustomAimPoint = {1,1,0}

GT.visual.fire_size = 0

GT.visual.fire_pos = {-2,0,0};

GT.visual.fire_time = 0

GT.time_agony = 180;



GT.Name = "Tac_Strafe_Soft"

GT.DisplayName = _("Range - Tac Strafe (Soft)")

GT.Rate = 1



GT.DetectionRange  = 0;

GT.ThreatRange = 0;

GT.mapclasskey = "P0091000076";

GT.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericFort,

                "Fortifications",

                };

GT.category = "Fortification";

                

add_surface_unit(GT)